Explore Cinema 4D rendering and materials to achieve photorealistic visuals. Learn about Redshift, Octane, Arnold, and C4D’s Physical Renderer to create stunning lighting, textures, and shading effects.
Sometimes you may want to control a parameter of a specific clone in Mograph. This technique shows a simple usage of Formula Fields. Here we are using multiple Formula Fields for each object. Note that ID values start with 0. In this example, they go: 0, 1, 2, and 3. This setup would work with…
You can control almost any parameter in Redshift by using user data in Cinema 4D. Add user data from programming tags. In this example, we used Hue/Saturation/Lightness and Alpha. We need to use the same names for the Scalar User Data’s Attribute Name.
If you have ever tried to create a gold, copper, or zinc material in Redshift, you’ve probably stared at the color wheel, tweaking the “Reflectivity” and “Edge Tint” until it looked “close enough.” But “close enough” isn’t physically accurate. Today, I’m going to show you a workflow that removes the guesswork entirely. By using real-world…
For Cinema 4D 2026 & Redshift If you have ever tried to layer a “Scratches” normal map on top of a “Wood Grain” normal map in Redshift, you’ve likely noticed something annoying: The details get washed out. When you use a standard RS Color Mix or even the RS Bump Blender to mix two blue-purple normal maps, Redshift often treats…