For motion and graphic designers, creating procedural geometry that automatically adapts to your splines can save hours of repetitive work. Whether you’re animating ribbons, roads, cloth, or text along paths, precision and automation are key.
That’s why the SmartPlane Automation Python Tag for Cinema 4D is a game-changer. This small but powerful tool ensures that a plane object automatically:
- Matches its width to the length of a linked spline,
- Keeps width and height segments rectangular,
- Applies a segment multiplier for increased or decreased density,
- Updates a user data field with spline length,
- Automatically links the spline to a child Spline Wrap Deformer.
All of this happens in real time, whenever the user drags a spline into the Python Tag’s user data field.
✨ Why Designers Will Love It
- Time-saving: Automatically updates plane size, segments, and spline links.
- Precision: Maintains perfect rectangular subdivisions, crucial for clean deformation and displacement.
- Flexibility: Segment multiplier allows you to control grid density dynamically.
- Procedural friendly: Works great with Spline Wrap Deformers for ribbons, paths, and cloth-like effects.
- Immediate feedback: Displays spline length in a string user data field for reference or further calculations.
🧠 How It Works
The Python Tag does the following:
- Reads the linked spline from a user data field.
- Finds a child Spline Wrap Deformer named
SmartPlane_SplineWrapand assigns the spline automatically. - Calculates the spline’s length and writes it to a string user data field.
- Sets the plane width to match the spline length.
- Keeps the plane segments rectangular based on the width/height ratio.
- Applies a user-defined multiplier to control segment density.
This ensures your plane always adapts to any spline, no manual adjustments required.
⚙️ Setup Instructions
- Create a Plane Object in your Cinema 4D scene.
- Add a Spline Wrap Deformer as a child and rename it:
SmartPlane_SplineWrap. - Add a Python Tag to the plane.
- Add three User Data fields on the Python Tag:
- Spline → Link type
- Segment Multiplier → Integer (default
1) - Length → String (for display)
- Paste the full Python script (shown below) into the tag.
- Drag any spline into the Spline field.
The Python Tag will now automatically adjust your plane to fit the spline, update segments, and populate the Spline Wrap Deformer.
🖌️ Example Use Cases
- Animated ribbons and banners along paths.
- Cloth or flexible objects that deform along curves.
- Text or logos that follow a spline perfectly.
- Procedural roads, cables, or pipelines for motion graphics.
With this tag, designers no longer need to manually tweak subdivisions or resize planes — everything updates automatically.
import c4d
from c4d import utils
def main():
obj = op.GetObject()
if obj is None:
return
# --- USER DATA IDS (adjust indexes if you reorder them) ---
SPLINE_LINK_ID = 1
SEGMENT_MULT_ID = 2
LENGTH_STRING_ID = 3
# --- Ensure this is a Plane object ---
if obj.GetType() != c4d.Oplane:
return
# --- Read User Data ---
spline = op[c4d.ID_USERDATA, SPLINE_LINK_ID]
seg_mult = op[c4d.ID_USERDATA, SEGMENT_MULT_ID]
if not isinstance(seg_mult, (int, float)):
seg_mult = 1
# --- Exit early if no spline linked ---
if spline is None or not spline.CheckType(c4d.Ospline):
return
# --- Find "SmartPlane_SplineWrap" child ---
spline_wrap = None
for child in obj.GetChildren():
if child.GetName() == "SmartPlane_SplineWrap":
spline_wrap = child
break
# --- If we found the Spline Wrap, link and refresh it ---
if spline_wrap and spline_wrap.CheckType(c4d.Omgsplinewrap):
current_link = spline_wrap[c4d.MGSPLINEWRAPDEFORMER_SPLINE]
if current_link != spline:
spline_wrap[c4d.MGSPLINEWRAPDEFORMER_SPLINE] = spline
# Force C4D to notice the parameter change
spline_wrap.Message(c4d.MSG_UPDATE)
c4d.EventAdd()
# --- Calculate spline length ---
sh = utils.SplineHelp()
sh.InitSpline(spline)
length = sh.GetSplineLength()
sh.FreeSpline()
# --- Update the string user data ---
try:
op[c4d.ID_USERDATA, LENGTH_STRING_ID] = f"{length:.2f} cm"
except:
pass
# --- Update plane width ---
obj[c4d.PRIM_PLANE_WIDTH] = length
# --- Keep rectangular segments ---
width = obj[c4d.PRIM_PLANE_WIDTH]
height = obj[c4d.PRIM_PLANE_HEIGHT]
if height == 0:
return
ratio = width / height
base_segments = max(width, height) / 10.0 * seg_mult
if ratio >= 1:
wseg = int(base_segments)
hseg = max(1, int(base_segments / ratio))
else:
hseg = int(base_segments)
wseg = max(1, int(base_segments * ratio))
# Clamp and apply
wseg = max(1, min(wseg, 1000))
hseg = max(1, min(hseg, 1000))
obj[c4d.PRIM_PLANE_SUBW] = wseg
obj[c4d.PRIM_PLANE_SUBH] = hseg