Stop the Jitter: Cinema 4D Object Stacking Python Tag

If you work in motion graphics or product visualization, you know the pain of stacking objects in Cinema 4D. You have two standard options: manually aligning coordinates (tedious) or using a Cloner (restrictive if you need individual control). While there are many Cinema 4D Python scripts out there for stacking, most of them suffer from two major flaws: Today, I’m…

Randomizing Keyframe Timing in Cinema 4D with Python

When animating in Cinema 4D, perfectly aligned keyframes can sometimes feel too mechanical. Adding subtle randomness to timing often makes motion more organic, lively, and visually appealing. This Python script introduces a Randomize Timing Options dialog that lets you offset selected keyframes by random amounts, giving your animation a natural, less predictable rhythm. What the…

Scaling Keyframe Timing in Cinema 4D with Python

Motion designers often face the challenge of adjusting animation timing across multiple objects. Whether you’re extending a sequence to fit new music or compressing keyframes for snappier motion, doing this manually can be tedious. This Python script for Cinema 4D introduces a custom dialog that makes scaling and extending keyframe timing far more intuitive. What…

Advanced Fade and Dissolve Control in Cinema 4D Fields with Python

Cinema 4D’s Field system is one of the most powerful tools for procedural animation, clone control, and dynamic effects. The Python script you’ve shared extends the flexibility of Fields by introducing custom fade, dissolve, and randomness behaviors that can be tailored to any MoGraph setup. Let’s break down what this script does, why it’s useful,…

Align Objects Cinema 4D Python Tag

Motion designers often need precise control when aligning objects in 3D space. Whether it’s stacking elements, creating modular layouts, or ensuring clean spacing between animated assets, manual alignment can be time‑consuming and error‑prone. This Python Tag script for Cinema 4D 2025 introduces a smart bounding box alignment system that automates the process. What the Script…

Weights by Time Effector: Sequencing Motion in Cinema 4D

In motion design, timing is everything. Whether you’re animating a logo reveal, orchestrating particle bursts, or building complex procedural sequences, the ability to control when clones activate can make or break the rhythm of your animation. The Weights by Time Effector, originally scripted by Iain Greenhalgh, is a Python‑based Cinema 4D tool that gives designers…

Cinema 4D Parent/Child Object Renamer Python Script

This Cinema 4D Python script automates the renaming process by leveraging an object’s hierarchy. It provides a user-friendly dialog that allows you to choose between two renaming modes: renaming parent objects using the name of their immediate first child, or renaming child objects to match their parent’s name. The script also supports additional customizations, including…